However, all is well because of how it handles that single axis. Just to make it known on the forums, as I've now purchased and downloaded CMR2005 I can confirm how it handles the 360 controller.įirstly, it is DirectInput, not XInput, because the mapping of the z-axis is as a single axis, not a split axis. Thanks TrIp13G, that sounds exactly as it should do. I don't know if that answers your question adequately, but I can tell you that it controls very well, almost flawlessly with that scheme. Basically, what I'm saying is I've had no issues with the controls, and I've only used a 360 controller. It's a little sensitive, but it's easy to get used to. They act as two halves of the axis, however the control is spot-on. TrIp13G: Well, from what you just described, I suppose it's xinput. I'll give you an example: For the acceleration tests for upgrades, I was able to regulate the speed by varying the pressure at which I pulled the acceleration trigger (the right one). But, like I said before, they work very well. However, they both are displayed as "Z axis 1". Last time I'm editing this post: I just checked, and the inputs act as two separate controls. I can double check, if that's what you really want to know. They are mapped independently, if I'm not mistaken. I don't know if that answers your question adequately, but I can tell you that it controls very well, almost flawlessly with that scheme.Īlso, the reverse and accelerate axes act as two separate "buttons" so to speak. Can anyone point me in the right direction if they know how it handles XInput controllers? Well, from what you just described, I suppose it's xinput. I can't find any info on any website to confirm the details, however, not even the Codemasters site. If it's DirectInput then the Xbox360 controller triggers will be mapped as one combined axis and so at 50% when neither are pressed, which is not good for driving games. It is at that age where it could be DirectInput or XInput. Korell: I've been looking at reviews and articles trying to confirm how CMR2005 uses game controllers and I cannot get confirmation that it is XInput. Can anyone point me in the right direction if they know how it handles XInput controllers? If not then I won't, as I don't want it to give a bad impression in case I ever get DIRT in the future. If I can confirm that it'll work fine with my 360 controller, using the triggers as they are meant to be used, then I'll get it. If DIRT was on GOG then it'd be a definite buy, but as it's 2005 I'm not so sure. Yes, the accel and brake could be mapped to buttons, like the shoulder buttons or A and B, or similar, but I prefer analogue triggers for accel and brake as it gives a better control over speed. If it is XInput then it'll work fine.ĭIRT, on the other hand, is a confirmed XInput game and so works fine with the 360 controller. I've been looking at reviews and articles trying to confirm how CMR2005 uses game controllers and I cannot get confirmation that it is XInput. Some people may not like the new in-your-face approach in Colin McRae: DiRT 2, but the driving itself is still great and whether it's realism or arcade action you're after, there's plenty to love.TrIp13G: They work independently, if I'm not mistaken. The demo's not too easy, either so you get some replay value for this big 1.3 gigabyte download! It's best played with a joypad or even a wheel - in fact while keyboard is supported it's really not much fun! The graphics are great, and the sound effects are crunchingly realistic. The sense of speed is excellent, and the cars really feel like they're on the track. Vehicles look fantastic, and damage is applied really well. Thankfully, despite the front end, the actual racing is great. Choose an event and a car, and eventually you'll be launched into a race. While it looks good, it makes getting into a race much longer than necessary. The over the top menu system, presented in a 3D trailer that's supposed to be your home. The worst aspect of Colin McRae: DiRT 2 is presented as the game starts.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |